Saturday 7 May 2011

A root in the real world part 2

I said in the past that I would like interactive theatre to exist as an activity by itself, independently of the gaming aspect of LARPs. Because the LARP community is a community of gamers, by definition, this seems like a very daunting task.

The idea of creating such a community from scratch is, indeed, daunting. Creating bridges with existing communities of simulationists is another story altogether.

Did you know of the Boys’ Work Movement of the YMCA and the numerous parliament simulations that have spanned from this for more than half a century?

Did you know about the numerous experiences of classical theatre troupes to make their plays more interactive?

Did you know that the term role-playing predates role-playing games by a decade?

I claim that creating a solid community of interactive theatre events that would span various themes and objectives is possible. A solid entrepreneur with significant networking resources could make a solid business out of this in any large city of a western world.  Interactive theater can be used to teach the inner workings of parliament, economics, entrepreneurship and a host of other professions. It can be used by a company to bolster confidence in its products and services. It can be used, and often already is, to teach history.

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